Turn-based grand strategy

Two world wars on a hex map.
Break the front. Close the Kessel.

Coming soon to Steam for Windows PC. Android to follow.

2World wars
85Nations on one map
12Languages
1Developer

What is Kesselgrid

A strategy game about the two world wars

You lead one country, turn by turn: its economy, its army, its diplomacy and its politics at home. The rest of the world is played by an AI that follows the same rules and only sees what you would see.

History sets the stage with its real events and dates. From there, the decisions are yours.

Operation Husky, one of the historical events of the Sicily mission

Two world wars

Choose your war

From the last years of peace to the trenches, the revolutions and the treaties that redraw the map of Europe.

Europe 1910

Sandbox, 35 nations, online

The war in Libya, the Balkan wars, Sarajevo, the trenches, the blockade, revolution in Russia and the peace treaties, with the United States waiting across the Atlantic.

The Balkan Wars

Sandbox, 9 nations

October 1912: the Balkan League against the Ottoman Empire, on a close-up map at 12 km a hex with weekly turns.

From the Spanish Civil War to the fall of Berlin. Lead any of 43 nations in Europe or 85 across the whole world, or follow the British army from the beaches of Dunkirk to Sicily.

British campaign

Campaign, three missions

From the evacuation of Dunkirk in 1940 to the desert war in North Africa and the landings in Sicily in 1943, with cinematic briefings and mission objectives.

Europe 1936

Sandbox, 43 nations, online

The Spanish Civil War breaks out in July 1936, and in historical mode the great powers follow the dates of the real war. If France falls, choose Vichy, Algiers or De Gaulle.

World 1936

Sandbox, 85 nations

The whole world on one map, from the war in China in 1937 to Pearl Harbor and the Pacific.

North Africa 1940

Mission, ranked 1v1

The desert front between Libya and Egypt, and the battlefield of the ranked online matches.

Sicily 1943

Mission, online co-op

Operation Husky: the Allied landings on Sicily, to fight alone or side by side with a friend.

Tutorial: Poland 1939

Tutorial

A guided first game in September 1939 with General Guderian as your guide, learning the basics one turn at a time.

Or build your own with the map, scenario and campaign editor, which does everything the official scenarios do.

War is more than the front line

Every front is a whole war

British troops ashore at Avola, Noto and Pachino, Sicily, 10 July 1943

01

Fronts, supply and terrain

Every hex counts. Look for the weak point, push through and cut the enemy off from his supply.

  • Terrain, rivers, roads and railways shape every move
  • Encircled armies run out of supply and wither
  • Trenches dig in wherever a front stands still
  • Landings, air wings and naval blockades that need real planning
The diplomatic room with Italy and the intelligence report on Mussolini's country

02

Diplomacy at the summit table

Meet other leaders face to face. Every war must be justified before it is declared, and every war keeps a ledger of what it cost.

  • Alliances, defence pledges, puppet states and tribute
  • Trade provinces across the table
  • Allies vote to fight on or make peace
  • Treaties like Versailles that redraw the map
The global market: coal contracts on offer from a dozen countries

03

Industry and trade

Mines and foundries turn coal, iron ore, oil, bauxite, tungsten and rubber into steel, fuel and parts. What you lack, you buy from other countries through contracts that travel by sea.

  • Trade laws, embargoes and autarky decide who you deal with
  • A production plan you set by dragging bars
  • Mines and oil wells that grow with your technology
Germany's special abilities, played as cards

04

Cards up your sleeve

Each great power has its own special abilities, played as cards at the right moment, from the Afrika Korps to Big Bertha and the Alpini.

Europe in 1936 on the paper map, framed on the war table

05

See it your way

Switch at any moment to a printed paper map, like a staff officer's sheet on the war table, or keep the painted view with every unit on the board.

Research

National technology trees for infantry, armour, artillery, air and navy, unlocked year by year.

Mobilisation laws

Five laws decide how many men you can call up, from a volunteer army to total war.

Intelligence

A dossier on every rival, and a report on your own country with charts of money, men and industry.

Politics at home

Leaders and ministers with their own traits, political agendas, state legacies and nations of many cultures. Garrison your provinces or watch the rebels rise.

An AI that plays fair

It prepares its wars, covers its borders and launches its own invasions, and it only sees what a player in its place would see.

Defeat has consequences

Nations capitulate, governments go into exile and fight on, and occupied land can become a puppet state.

Roads and railways

Lay dirt roads and railways across your own land to move armies faster. The AI builds and upgrades its own network too.

Weather

Rain, blizzards and sandstorms sweep across the map and hit the armies caught in them.

Editor

Build maps, scenarios and campaigns with the same tools the official ones are made with.

Ways to play

Alone, with friends or against the best

I

Solo

The campaign, the sandboxes and your own scenarios against the AI, at the difficulty you choose.

II

Online with friends

Lead allied nations in co-op against the AI, or take any side in a multiplayer war, with turns in order or all at once.

III

Ranked 1v1

Competitive matches with a turn clock and an Elo leaderboard, on an authoritative server that also enforces the fog of war.

IV

Spectator

Let the AI play the whole war and watch history unfold, nation by nation, at up to 25x speed.

One game for PC and Android, in 12 languages.

Who makes Kesselgrid

Un Tercio Studios

Kesselgrid is made by Un Tercio Studios, the one-person studio of Víctor Nolasco Sánchez in Spain. Development began in September 2025 as a university final project: a web prototype called Hexfront. In 2026 it was rebuilt from scratch in Unity, grew into a full strategy game for PC and Android, and took the name Kesselgrid.

Víctor handles everything: design, code, the online servers, the AI and this website. A Steam page is on its way, and a devlog with every week's changes goes out on Discord.

Kesselgrid key art: a tank of 1916 among the trenches and Shermans crossing a bridge at sunset

Coming soon to Steam

Join the front

Kesselgrid is on its way to Steam for Windows PC, and Android will follow. Until the store page opens, follow development, report bugs, suggest ideas and find opponents on our Discord, and watch the news and the timelapses on X and YouTube.

Press, content creators and players: contact@kesselgrid.com. Logos, key art, screenshots and facts in the press kit.